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		<p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Material.html">Material</a> → <a href="ShaderMaterial.html">ShaderMaterial</a> → </p>
	<h1 translate="no">LDrawConditionalLineMaterial</h1>
		<section>
			<header>
				<div class="class-description"><p>A special line material for meshes loaded via <a href="LDrawLoader.html">LDrawLoader</a>.</p>
<p>This module can only be used with <a href="WebGLRenderer.html">WebGLRenderer</a>. When using <a href="WebGPURenderer.html">WebGPURenderer</a>,
import the class from <code>LDrawConditionalLineNodeMaterial.js</code>.</p></div>
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			<article>
				<h2 class="subsection-title">Import</h2>
				<p><span translate="no">LDrawConditionalLineMaterial</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
				<pre><code class="language-js">import { LDrawConditionalLineMaterial } from 'three/addons/materials/LDrawConditionalLineMaterial.js';</code></pre>
				<div class="container-overview">
					<h2>Constructor</h2>
					<h3 class="name name-method" id="LDrawConditionalLineMaterial" translate="no">new <a href="#LDrawConditionalLineMaterial">LDrawConditionalLineMaterial</a><span class="signature">( parameters : <span class="param-type">Object</span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Constructs a new conditional line material.</p>
						</div>
						<table class="params">
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									<td class="name">
										<strong>parameters</strong>
									</td>
									<td class="description last">
										<p>An object with one or more properties
defining the material's appearance. Any property of the material
(including any property from inherited materials) can be passed
in here. Color values can be passed any type of value accepted
by <a href="Color.html#set">Color#set</a>.</p>
									</td>
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				<h2 class="subsection-title">Properties</h2>
				<div class="member">
					<h3 class="name" id="color" translate="no">.<a href="#color">color</a><span class="type-signature"> : <a href="Color.html">Color</a></span> </h3>
					<div class="description">
						<p>The material's color.</p>
						<p>Default is <code>(1,1,1)</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="isLDrawConditionalLineMaterial" translate="no">.<a href="#isLDrawConditionalLineMaterial">isLDrawConditionalLineMaterial</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
					<div class="description">
						<p>This flag can be used for type testing.</p>
						<p>Default is <code>true</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="opacity" translate="no">.<a href="#opacity">opacity</a><span class="type-signature"> : number</span> </h3>
					<div class="description">
						<p>The material's opacity.</p>
						<p>Default is <code>1</code>.</p>
					</div>
						<dl class="details">
							<dt class="tag-overrides"><strong>Overrides:</strong> <a href="ShaderMaterial.html#opacity">ShaderMaterial#opacity</a></dt>
						</dl>
				</div>
				<h2 class="subsection-title">Source</h2>
				<p>
					<a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/materials/LDrawConditionalLineMaterial.js" translate="no" target="_blank" rel="noopener">examples/jsm/materials/LDrawConditionalLineMaterial.js</a>
				</p>
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